PRS FAQ

We receive many questions regarding what the Precision Rifle Series is, the various divisions, categories, classifications, memberships, match formats, and match levels.  It is easy to simply point the interested individual to the PRS Website here and say “if you have any questions after reading, let me know”.  But while the PRS site contains a wealth of knowledge on everything related to the organization, and their staff are quick to answer questions, we would like to provide a sort of short-cut to get the basics answered quickly, and support our shooters directly.

Matches

These are not your typical “lay on your belly and shoot at paper” matches.  You will be shooting a variety of targets (usually armor plate steel of some sort) at differing ranges, from countless props and positions, with a maximum allotted time to complete each stage.

Targets may range in size from 1moa up to 5moa depending on the stage; most will fall between 2-3moa, at ranges from 50-1000 yards. Occasionally, matches will have a few targets extending out to 1500 yards, but these ranges are rather uncommon.

Matches are broken down into a number of stages; each having it’s own description, target layout, round count, restrictions, positions and props.  Most stages are limited to 8-10 rounds, but they may go as low as one round, up to an unlimited number of rounds.  Most matches will have 8-12 stages for each day of competition.

Typically, shooters will rotate to stages with a squad; a group of shooters, either self assigned, or assigned by the match director, who shoot all stages together.  This brings order and efficiency to a match.  Squads also help assure that shooters should never have to shoot two stages in a row without a break.  A shooter will usually have 30 minutes to 1 hour between when they have to shoot.  This time goes quickly as you’re getting yourself ready to shoot, watching other shooters, and planning how to best shoot the stage.

Category: Matches

These matches are intended to ensure a more level field of competition. They are selected from some of the more difficult matches, and their lower numbers are intended to ensure high turn-out of competitive shooters. The scores from these matches are going to be more hard-won.

The Regional Series and Pro-Series both have qualifier matches. The AG Cup Series does not, as each match in that series is itself a qualifier for the Armageddon Gear Cup. However, AG Cup Qualifier matches are also Pro-Series Qualifiers.

Category: Matches

Scoring is very straight forward; one point per impact. There are no targets of different values, or variable point scoring zones on targets.

A shooter’s match score is calculated as a percentage (rounded to the nearest hundredth) of their points against the division winner’s points. For example, if the winner of your division has 87 points, and you have 76, your match score is calculated as follows: 76 / 87 x 100 = 87.36

Category: Matches

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Matches

These are not your typical “lay on your belly and shoot at paper” matches.  You will be shooting a variety of targets (usually armor plate steel of some sort) at differing ranges, from countless props and positions, with a maximum allotted time to complete each stage.

Targets may range in size from 1moa up to 5moa depending on the stage; most will fall between 2-3moa, at ranges from 50-1000 yards. Occasionally, matches will have a few targets extending out to 1500 yards, but these ranges are rather uncommon.

Matches are broken down into a number of stages; each having it’s own description, target layout, round count, restrictions, positions and props.  Most stages are limited to 8-10 rounds, but they may go as low as one round, up to an unlimited number of rounds.  Most matches will have 8-12 stages for each day of competition.

Typically, shooters will rotate to stages with a squad; a group of shooters, either self assigned, or assigned by the match director, who shoot all stages together.  This brings order and efficiency to a match.  Squads also help assure that shooters should never have to shoot two stages in a row without a break.  A shooter will usually have 30 minutes to 1 hour between when they have to shoot.  This time goes quickly as you’re getting yourself ready to shoot, watching other shooters, and planning how to best shoot the stage.

Category: Matches

These matches are intended to ensure a more level field of competition. They are selected from some of the more difficult matches, and their lower numbers are intended to ensure high turn-out of competitive shooters. The scores from these matches are going to be more hard-won.

The Regional Series and Pro-Series both have qualifier matches. The AG Cup Series does not, as each match in that series is itself a qualifier for the Armageddon Gear Cup. However, AG Cup Qualifier matches are also Pro-Series Qualifiers.

Category: Matches

Scoring is very straight forward; one point per impact. There are no targets of different values, or variable point scoring zones on targets.

A shooter’s match score is calculated as a percentage (rounded to the nearest hundredth) of their points against the division winner’s points. For example, if the winner of your division has 87 points, and you have 76, your match score is calculated as follows: 76 / 87 x 100 = 87.36

Category: Matches

Load More

Matches

These are not your typical “lay on your belly and shoot at paper” matches.  You will be shooting a variety of targets (usually armor plate steel of some sort) at differing ranges, from countless props and positions, with a maximum allotted time to complete each stage.

Targets may range in size from 1moa up to 5moa depending on the stage; most will fall between 2-3moa, at ranges from 50-1000 yards. Occasionally, matches will have a few targets extending out to 1500 yards, but these ranges are rather uncommon.

Matches are broken down into a number of stages; each having it’s own description, target layout, round count, restrictions, positions and props.  Most stages are limited to 8-10 rounds, but they may go as low as one round, up to an unlimited number of rounds.  Most matches will have 8-12 stages for each day of competition.

Typically, shooters will rotate to stages with a squad; a group of shooters, either self assigned, or assigned by the match director, who shoot all stages together.  This brings order and efficiency to a match.  Squads also help assure that shooters should never have to shoot two stages in a row without a break.  A shooter will usually have 30 minutes to 1 hour between when they have to shoot.  This time goes quickly as you’re getting yourself ready to shoot, watching other shooters, and planning how to best shoot the stage.

Category: Matches

These matches are intended to ensure a more level field of competition. They are selected from some of the more difficult matches, and their lower numbers are intended to ensure high turn-out of competitive shooters. The scores from these matches are going to be more hard-won.

The Regional Series and Pro-Series both have qualifier matches. The AG Cup Series does not, as each match in that series is itself a qualifier for the Armageddon Gear Cup. However, AG Cup Qualifier matches are also Pro-Series Qualifiers.

Category: Matches

Scoring is very straight forward; one point per impact. There are no targets of different values, or variable point scoring zones on targets.

A shooter’s match score is calculated as a percentage (rounded to the nearest hundredth) of their points against the division winner’s points. For example, if the winner of your division has 87 points, and you have 76, your match score is calculated as follows: 76 / 87 x 100 = 87.36

Category: Matches

Load More

Matches

These are not your typical “lay on your belly and shoot at paper” matches.  You will be shooting a variety of targets (usually armor plate steel of some sort) at differing ranges, from countless props and positions, with a maximum allotted time to complete each stage.

Targets may range in size from 1moa up to 5moa depending on the stage; most will fall between 2-3moa, at ranges from 50-1000 yards. Occasionally, matches will have a few targets extending out to 1500 yards, but these ranges are rather uncommon.

Matches are broken down into a number of stages; each having it’s own description, target layout, round count, restrictions, positions and props.  Most stages are limited to 8-10 rounds, but they may go as low as one round, up to an unlimited number of rounds.  Most matches will have 8-12 stages for each day of competition.

Typically, shooters will rotate to stages with a squad; a group of shooters, either self assigned, or assigned by the match director, who shoot all stages together.  This brings order and efficiency to a match.  Squads also help assure that shooters should never have to shoot two stages in a row without a break.  A shooter will usually have 30 minutes to 1 hour between when they have to shoot.  This time goes quickly as you’re getting yourself ready to shoot, watching other shooters, and planning how to best shoot the stage.

Category: Matches

These matches are intended to ensure a more level field of competition. They are selected from some of the more difficult matches, and their lower numbers are intended to ensure high turn-out of competitive shooters. The scores from these matches are going to be more hard-won.

The Regional Series and Pro-Series both have qualifier matches. The AG Cup Series does not, as each match in that series is itself a qualifier for the Armageddon Gear Cup. However, AG Cup Qualifier matches are also Pro-Series Qualifiers.

Category: Matches

Scoring is very straight forward; one point per impact. There are no targets of different values, or variable point scoring zones on targets.

A shooter’s match score is calculated as a percentage (rounded to the nearest hundredth) of their points against the division winner’s points. For example, if the winner of your division has 87 points, and you have 76, your match score is calculated as follows: 76 / 87 x 100 = 87.36

Category: Matches

Load More

Matches

These are not your typical “lay on your belly and shoot at paper” matches.  You will be shooting a variety of targets (usually armor plate steel of some sort) at differing ranges, from countless props and positions, with a maximum allotted time to complete each stage.

Targets may range in size from 1moa up to 5moa depending on the stage; most will fall between 2-3moa, at ranges from 50-1000 yards. Occasionally, matches will have a few targets extending out to 1500 yards, but these ranges are rather uncommon.

Matches are broken down into a number of stages; each having it’s own description, target layout, round count, restrictions, positions and props.  Most stages are limited to 8-10 rounds, but they may go as low as one round, up to an unlimited number of rounds.  Most matches will have 8-12 stages for each day of competition.

Typically, shooters will rotate to stages with a squad; a group of shooters, either self assigned, or assigned by the match director, who shoot all stages together.  This brings order and efficiency to a match.  Squads also help assure that shooters should never have to shoot two stages in a row without a break.  A shooter will usually have 30 minutes to 1 hour between when they have to shoot.  This time goes quickly as you’re getting yourself ready to shoot, watching other shooters, and planning how to best shoot the stage.

Category: Matches

These matches are intended to ensure a more level field of competition. They are selected from some of the more difficult matches, and their lower numbers are intended to ensure high turn-out of competitive shooters. The scores from these matches are going to be more hard-won.

The Regional Series and Pro-Series both have qualifier matches. The AG Cup Series does not, as each match in that series is itself a qualifier for the Armageddon Gear Cup. However, AG Cup Qualifier matches are also Pro-Series Qualifiers.

Category: Matches

Scoring is very straight forward; one point per impact. There are no targets of different values, or variable point scoring zones on targets.

A shooter’s match score is calculated as a percentage (rounded to the nearest hundredth) of their points against the division winner’s points. For example, if the winner of your division has 87 points, and you have 76, your match score is calculated as follows: 76 / 87 x 100 = 87.36

Category: Matches

Load More

Matches

These are not your typical “lay on your belly and shoot at paper” matches.  You will be shooting a variety of targets (usually armor plate steel of some sort) at differing ranges, from countless props and positions, with a maximum allotted time to complete each stage.

Targets may range in size from 1moa up to 5moa depending on the stage; most will fall between 2-3moa, at ranges from 50-1000 yards. Occasionally, matches will have a few targets extending out to 1500 yards, but these ranges are rather uncommon.

Matches are broken down into a number of stages; each having it’s own description, target layout, round count, restrictions, positions and props.  Most stages are limited to 8-10 rounds, but they may go as low as one round, up to an unlimited number of rounds.  Most matches will have 8-12 stages for each day of competition.

Typically, shooters will rotate to stages with a squad; a group of shooters, either self assigned, or assigned by the match director, who shoot all stages together.  This brings order and efficiency to a match.  Squads also help assure that shooters should never have to shoot two stages in a row without a break.  A shooter will usually have 30 minutes to 1 hour between when they have to shoot.  This time goes quickly as you’re getting yourself ready to shoot, watching other shooters, and planning how to best shoot the stage.

Category: Matches

These matches are intended to ensure a more level field of competition. They are selected from some of the more difficult matches, and their lower numbers are intended to ensure high turn-out of competitive shooters. The scores from these matches are going to be more hard-won.

The Regional Series and Pro-Series both have qualifier matches. The AG Cup Series does not, as each match in that series is itself a qualifier for the Armageddon Gear Cup. However, AG Cup Qualifier matches are also Pro-Series Qualifiers.

Category: Matches

Scoring is very straight forward; one point per impact. There are no targets of different values, or variable point scoring zones on targets.

A shooter’s match score is calculated as a percentage (rounded to the nearest hundredth) of their points against the division winner’s points. For example, if the winner of your division has 87 points, and you have 76, your match score is calculated as follows: 76 / 87 x 100 = 87.36

Category: Matches

Load More

Matches

These are not your typical “lay on your belly and shoot at paper” matches.  You will be shooting a variety of targets (usually armor plate steel of some sort) at differing ranges, from countless props and positions, with a maximum allotted time to complete each stage.

Targets may range in size from 1moa up to 5moa depending on the stage; most will fall between 2-3moa, at ranges from 50-1000 yards. Occasionally, matches will have a few targets extending out to 1500 yards, but these ranges are rather uncommon.

Matches are broken down into a number of stages; each having it’s own description, target layout, round count, restrictions, positions and props.  Most stages are limited to 8-10 rounds, but they may go as low as one round, up to an unlimited number of rounds.  Most matches will have 8-12 stages for each day of competition.

Typically, shooters will rotate to stages with a squad; a group of shooters, either self assigned, or assigned by the match director, who shoot all stages together.  This brings order and efficiency to a match.  Squads also help assure that shooters should never have to shoot two stages in a row without a break.  A shooter will usually have 30 minutes to 1 hour between when they have to shoot.  This time goes quickly as you’re getting yourself ready to shoot, watching other shooters, and planning how to best shoot the stage.

Category: Matches

These matches are intended to ensure a more level field of competition. They are selected from some of the more difficult matches, and their lower numbers are intended to ensure high turn-out of competitive shooters. The scores from these matches are going to be more hard-won.

The Regional Series and Pro-Series both have qualifier matches. The AG Cup Series does not, as each match in that series is itself a qualifier for the Armageddon Gear Cup. However, AG Cup Qualifier matches are also Pro-Series Qualifiers.

Category: Matches

Scoring is very straight forward; one point per impact. There are no targets of different values, or variable point scoring zones on targets.

A shooter’s match score is calculated as a percentage (rounded to the nearest hundredth) of their points against the division winner’s points. For example, if the winner of your division has 87 points, and you have 76, your match score is calculated as follows: 76 / 87 x 100 = 87.36

Category: Matches

Load More

Matches

These are not your typical “lay on your belly and shoot at paper” matches.  You will be shooting a variety of targets (usually armor plate steel of some sort) at differing ranges, from countless props and positions, with a maximum allotted time to complete each stage.

Targets may range in size from 1moa up to 5moa depending on the stage; most will fall between 2-3moa, at ranges from 50-1000 yards. Occasionally, matches will have a few targets extending out to 1500 yards, but these ranges are rather uncommon.

Matches are broken down into a number of stages; each having it’s own description, target layout, round count, restrictions, positions and props.  Most stages are limited to 8-10 rounds, but they may go as low as one round, up to an unlimited number of rounds.  Most matches will have 8-12 stages for each day of competition.

Typically, shooters will rotate to stages with a squad; a group of shooters, either self assigned, or assigned by the match director, who shoot all stages together.  This brings order and efficiency to a match.  Squads also help assure that shooters should never have to shoot two stages in a row without a break.  A shooter will usually have 30 minutes to 1 hour between when they have to shoot.  This time goes quickly as you’re getting yourself ready to shoot, watching other shooters, and planning how to best shoot the stage.

Category: Matches

These matches are intended to ensure a more level field of competition. They are selected from some of the more difficult matches, and their lower numbers are intended to ensure high turn-out of competitive shooters. The scores from these matches are going to be more hard-won.

The Regional Series and Pro-Series both have qualifier matches. The AG Cup Series does not, as each match in that series is itself a qualifier for the Armageddon Gear Cup. However, AG Cup Qualifier matches are also Pro-Series Qualifiers.

Category: Matches

Scoring is very straight forward; one point per impact. There are no targets of different values, or variable point scoring zones on targets.

A shooter’s match score is calculated as a percentage (rounded to the nearest hundredth) of their points against the division winner’s points. For example, if the winner of your division has 87 points, and you have 76, your match score is calculated as follows: 76 / 87 x 100 = 87.36

Category: Matches

Load More

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